There is no way modo could guess where exactly you would want to have edges flowing over a flat surface (because you intend to deform/transform areas or want to put some heavy displacement on the surface) and where it should reduce detail to. I think the main "problem", in a way, is that what you want to achieve is "having modo read your mind". It does remind one of an early state of "dynamesh" in zBrush, but with even less control, slower and not exactly optimized. New mesh geometry over the surface of your given object with some (not) control over density. Then there is the (undocumented, but ancient) command "octree", which will approximate a There is an optimization tool, but that won't "reflow" the mesh, just fix technical issues. Probably not in the way you would want it it. Is there a built in tool that will optimize the mesh based on angles?
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